AI Insights · Timothy · April 2024
Top 5 Planes Games on iOS in Oceania: Q1 2024 Performance
Discover the performance trends of the top 5 planes games on iOS in Oceania during Q1 2024, including weekly downloads, revenue, and active user metrics.
In Q1 2024, the top 5 planes games on iOS in Oceania displayed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Infinite Flight Simulator from Infinite Flight LLC saw a steady performance in weekly revenue, peaking at approximately $4.1K in mid-March. Weekly downloads witnessed a decline early in the quarter, reaching a low of around 1K in late February, but showed a slight recovery towards the end of March, hitting 1.3K. Weekly active users experienced a minor dip from 6.4K in early January to 5.8K in late February, before climbing back to 6.2K by the end of March.
1945 - Airplane shooting game published by ONESOFT GLOBAL PTE. LTD. demonstrated fluctuating revenue, starting the quarter strong with $3.7K in the first week of January, dipping to $1.8K in late February, and then rising to $2.9K by mid-March. Weekly downloads showed a similar pattern, peaking at 1.5K in mid-January, dropping to 730 in early February, and ending at 1.3K in late March. Active users fluctuated but showed an overall increase from 3.9K in early January to 4.2K by the end of March.
Airport Simulator: Plane City by Playrion faced a consistent drop in weekly revenue, starting at $3.9K in early January and gradually decreasing to $1.1K by the end of March. Downloads also declined from 3.4K in the first week of January to 659 in the last week of March. Active users followed a downward trend from 4.9K in early January to 2.8K by the end of March.
RFS - Real Flight Simulator by RORTOS SRL showed relatively stable revenue, maintaining around $1.5K throughout the quarter, with minor fluctuations. Downloads remained low but steady, averaging around 100 per week. Active users stayed consistent around 1.6K, with slight variations throughout the quarter.
Metalstorm from Starform saw a notable spike in weekly revenue, starting at $1.3K in early January, peaking at $2.2K in mid-March, before settling at $1.2K by the end of March. Downloads displayed a significant increase, particularly in early March, jumping from 110 to 2.2K. Active users followed a similar trend, rising sharply from 1K in early February to 3.2K in mid-March, before declining to 1.8K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.